Just a small experiment with three.js and a globe. Learned a lot from this blog post.
First is just a simplified
SphereGeometry with a
WireframeGeometry overlayed as a child of the spherical mesh.
Second we use
loadTexture along with the
The simplified sphere is fun but doesn’t really look like a globe. Adding more vertices to the
SphereGeometry gives us a more realistic view. Note the increased complexity of the mesh.
Finally some rotation using
mesh.rotation.y and an animation function that fires every redraw of the canvas.